CS Forum: “Graphics Challenges in VR and AR” Anton Kaplanyan, Oculus Research
CS department's public guest lecture, open to everyone free-of-charge.
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Anton Kaplanyan
Oculus Research
Host: prof. Lauri Savioja
Time: 10:15 (coffee at 10:00)
Venue: T3, CS building
Graphics Challenges in VR and AR
Abstract:
Virtual and augmented reality has recently become a hot topic both in the academic world as well as in the industry. This talk will start by touching on the reasons for this qualitative change. We will discuss what makes these novel media so attractive as well as some new research challenges that raise in computer graphics when rendering to such displays. Wide field of view, high resolution, stereo imagery, high refresh rate, and low latency are the requirements that make the image rendering for such displays harder. A user is also more tightly tied to the display, which allows us to leverage the specifics of human visual system. We will discuss why the graphics pipeline of current GPUs is suboptimal when rendering to these novel displays, how it can be modified, and what can be done with alternative rendering pipelines.