CS Forum: Technical Oscar winner JP Lewis

2017-09-29 11:00:00 2017-09-29 12:00:00 Europe/Helsinki CS Forum: Technical Oscar winner JP Lewis CS department's public guest lecture on 'Open research problems in games and graphics'. The lecture is open to everyone free-of-charge. http://old.cs.aalto.fi/en/midcom-permalink-1e79dcb22a153aa9dcb11e78f5de37fd5e3f3f1f3f1 konemiehentie 2, 02150, Espoo

CS department's public guest lecture on 'Open research problems in games and graphics'. The lecture is open to everyone free-of-charge.

29.09.2017 / 11:00 - 12:00
Lecture room T1, konemiehentie 2, 02150, Espoo, FI

JP Lewis is a tech wizard of Avatar and the Hobbit trilogy, major computer vision researcher, now working at Electronic Arts' SEED research lab on graphics, vision, and AI challenges in the biggest game productions in the world (e.g. Star Wars Battlefront, Battlefield series, etc.).

Host: Professor Jaakko Lehtinen
Time: 29.9.2017 at 11-12
Venue: lecture room T1, CS building

Open research problems in games and graphics

Abstract:

The computer games and movie visual effects industries are increasingly tracking and adopting academic research in machine learning and computer vision. This talk will survey some of these applications. The talk will then mention some open research problems motivated by industry. Lastly, we will also identify assumptions in academic research that occasionally prevent promising results from being easily adopted.

Bio:

J.P.Lewis is Lead Researcher at SEED, Electronic Arts. His interests include computer vision and machine learning applications in entertainment. In the past he worked in movie visual effects, and received credits on a few movies including Avatar and The Matrix Sequels. Several of his algorithms are used in character animation in movies and games and have been adopted in commercial software including Maya and Matlab.

SEED is a cross-disciplinary team within EA Worldwide Studios. Our mission is to explore, build and help define the future of interactive entertainment  SEED's areas of research include, but are not limited to, virtual reality, procedural content generation, deep learning, creating truly realistic characters and how we build and render completely new game worlds. We collaborate with world class teams all across Electronic Arts such as Battlefield, Mass Effect, Need for Speed, Star Wars and Dragon Age, as well as the Frostbite Engine team and upcoming new games and IPs.